/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCScene.h"
@class CCActionInterval;
@class CCNode;
/** CCTransitionEaseScene can ease the actions of the scene protocol.
@since v0.8.2
*/
@protocol CCTransitionEaseScene <NSObject>
/** returns the Ease action that will be performed on a linear action.
@since v0.8.2
*/
-(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action;
@end
/** Orientation Type used by some transitions
*/
typedef enum {
/// An horizontal orientation where the Left is nearer
kOrientationLeftOver = 0,
/// An horizontal orientation where the Right is nearer
kOrientationRightOver = 1,
/// A vertical orientation where the Up is nearer
kOrientationUpOver = 0,
/// A vertical orientation where the Bottom is nearer
kOrientationDownOver = 1,
} tOrientation;
/** Base class for CCTransition scenes
*/
@interface CCTransitionScene : CCScene
{
CCScene *inScene_;
CCScene *outScene_;
ccTime duration_;
BOOL inSceneOnTop_;
BOOL sendCleanupToScene_;
}
/** creates a base transition with duration and incoming scene */
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s;
/** initializes a transition with duration and incoming scene */
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s;
/** called after the transition finishes */
-(void) finish;
/** used by some transitions to hide the outter scene */
-(void) hideOutShowIn;
@end
/** A CCTransition that supports orientation like.
* Possible orientation: LeftOver, RightOver, UpOver, DownOver
*/
@interface CCTransitionSceneOriented : CCTransitionScene
{
tOrientation orientation;
}
/** creates a base transition with duration and incoming scene */
+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
/** initializes a transition with duration and incoming scene */
-(id) initWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o;
@end
/** CCTransitionRotoZoom:
Rotate and zoom out the outgoing scene, and then rotate and zoom in the incoming
*/
@interface CCTransitionRotoZoom : CCTransitionScene
{}
@end
/** CCTransitionJumpZoom:
Zoom out and jump the outgoing scene, and then jump and zoom in the incoming
*/
@interface CCTransitionJumpZoom : CCTransitionScene
{}
@end
/** CCTransitionMoveInL:
Move in from to the left the incoming scene.
*/
@interface CCTransitionMoveInL : CCTransitionScene <CCTransitionEaseScene>
{}
/** initializes the scenes */
-(void) initScenes;
/** returns the action that will be performed */
-(CCActionInterval*) action;
@end
/** CCTransitionMoveInR:
Move in from to the right the incoming scene.
*/
@interface CCTransitionMoveInR : CCTransitionMoveInL
{}
@end
/** CCTransitionMoveInT:
Move in from to the top the incoming scene.
*/
@interface CCTransitionMoveInT : CCTransitionMoveInL
{}
@end
/** CCTransitionMoveInB:
Move in from to the bottom the incoming scene.
*/
@interface CCTransitionMoveInB : CCTransitionMoveInL
{}
@end
/** CCTransitionSlideInL:
Slide in the incoming scene from the left border.
*/
@interface CCTransitionSlideInL : CCTransitionScene <CCTransitionEaseScene>
{}
/** initializes the scenes */
-(void) initScenes;
/** returns the action that will be performed by the incomming and outgoing scene */
-(CCActionInterval*) action;
@end
/** CCTransitionSlideInR:
Slide in the incoming scene from the right border.
*/
@interface CCTransitionSlideInR : CCTransitionSlideInL
{}
@end
/** CCTransitionSlideInB:
Slide in the incoming scene from the bottom border.
*/
@interface CCTransitionSlideInB : CCTransitionSlideInL
{}
@end
/** CCTransitionSlideInT:
Slide in the incoming scene from the top border.
*/
@interface CCTransitionSlideInT : CCTransitionSlideInL
{}
@end
/**
Shrink the outgoing scene while grow the incoming scene
*/
@interface CCTransitionShrinkGrow : CCTransitionScene <CCTransitionEaseScene>
{}
@end
/** CCTransitionFlipX:
Flips the screen horizontally.
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionFlipX : CCTransitionSceneOriented
{}
@end
/** CCTransitionFlipY:
Flips the screen vertically.
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionFlipY : CCTransitionSceneOriented
{}
@end
/** CCTransitionFlipAngular:
Flips the screen half horizontally and half vertically.
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionFlipAngular : CCTransitionSceneOriented
{}
@end
/** CCTransitionZoomFlipX:
Flips the screen horizontally doing a zoom out/in
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionZoomFlipX : CCTransitionSceneOriented
{}
@end
/** CCTransitionZoomFlipY:
Flips the screen vertically doing a little zooming out/in
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionZoomFlipY : CCTransitionSceneOriented
{}
@end
/** CCTransitionZoomFlipAngular:
Flips the screen half horizontally and half vertically doing a little zooming out/in.
The front face is the outgoing scene and the back face is the incoming scene.
*/
@interface CCTransitionZoomFlipAngular : CCTransitionSceneOriented
{}
@end
/** CCTransitionFade:
Fade out the outgoing scene and then fade in the incoming scene.'''
*/
@interface CCTransitionFade : CCTransitionScene
{
ccColor4B color;
}
/** creates the transition with a duration and with an RGB color
* Example: [FadeTransition transitionWithDuration:2 scene:s withColor:ccc3(255,0,0)]; // red color
*/
+(id) transitionWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
/** initializes the transition with a duration and with an RGB color */
-(id) initWithDuration:(ccTime)duration scene:(CCScene*)scene withColor:(ccColor3B)color;
@end
/**
CCTransitionCrossFade:
Cross fades two scenes using the CCRenderTexture object.
*/
@class CCRenderTexture;
@interface CCTransitionCrossFade : CCTransitionScene
{}
@end
/** CCTransitionTurnOffTiles:
Turn off the tiles of the outgoing scene in random order
*/
@interface CCTransitionTurnOffTiles : CCTransitionScene <CCTransitionEaseScene>
{}
@end
/** CCTransitionSplitCols:
The odd columns goes upwards while the even columns goes downwards.
*/
@interface CCTransitionSplitCols : CCTransitionScene <CCTransitionEaseScene>
{}
-(CCActionInterval*) action;
@end
/** CCTransitionSplitRows:
The odd rows goes to the left while the even rows goes to the right.
*/
@interface CCTransitionSplitRows : CCTransitionSplitCols
{}
@end
/** CCTransitionFadeTR:
Fade the tiles of the outgoing scene from the left-bottom corner the to top-right corner.
*/
@interface CCTransitionFadeTR : CCTransitionScene <CCTransitionEaseScene>
{}
-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
@end
/** CCTransitionFadeBL:
Fade the tiles of the outgoing scene from the top-right corner to the bottom-left corner.
*/
@interface CCTransitionFadeBL : CCTransitionFadeTR
{}
@end
/** CCTransitionFadeUp:
* Fade the tiles of the outgoing scene from the bottom to the top.
*/
@interface CCTransitionFadeUp : CCTransitionFadeTR
{}
@end
/** CCTransitionFadeDown:
* Fade the tiles of the outgoing scene from the top to the bottom.
*/
@interface CCTransitionFadeDown : CCTransitionFadeTR
{}
@end