/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* TMX Tiled Map support:
* http://www.mapeditor.org
*
*/
#import "CCNode.h"
@class CCTMXLayer;
@class CCTMXObjectGroup;
/** Possible oritentations of the TMX map */
enum
{
/** Orthogonal orientation */
CCTMXOrientationOrtho,
/** Hexagonal orientation */
CCTMXOrientationHex,
/** Isometric orientation */
CCTMXOrientationIso,
};
/** CCTMXTiledMap knows how to parse and render a TMX map.
It adds support for the TMX tiled map format used by http://www.mapeditor.org
It supports isometric, hexagonal and orthogonal tiles.
It also supports object groups, objects, and properties.
Features:
- Each tile will be treated as an CCSprite
- The sprites are created on demand. They will be created only when you call "[layer tileAt:]"
- Each tile can be rotated / moved / scaled / tinted / "opacitied", since each tile is a CCSprite
- Tiles can be added/removed in runtime
- The z-order of the tiles can be modified in runtime
- Each tile has an anchorPoint of (0,0)
- The anchorPoint of the TMXTileMap is (0,0)
- The TMX layers will be added as a child
- The TMX layers will be aliased by default
- The tileset image will be loaded using the CCTextureCache
- Each tile will have a unique tag
- Each tile will have a unique z value. top-left: z=1, bottom-right: z=max z
- Each object group will be treated as an NSMutableArray
- Object class which will contain all the properties in a dictionary
- Properties can be assigned to the Map, Layer, Object Group, and Object
Limitations:
- It only supports one tileset per layer.
- Embeded images are not supported
- It only supports the XML format (the JSON format is not supported)
Technical description:
Each layer is created using an CCTMXLayer (subclass of CCSpriteBatchNode). If you have 5 layers, then 5 CCTMXLayer will be created,
unless the layer visibility is off. In that case, the layer won't be created at all.
You can obtain the layers (CCTMXLayer objects) at runtime by:
- [map getChildByTag: tag_number]; // 0=1st layer, 1=2nd layer, 2=3rd layer, etc...
- [map layerNamed: name_of_the_layer];
Each object group is created using a CCTMXObjectGroup which is a subclass of NSMutableArray.
You can obtain the object groups at runtime by:
- [map objectGroupNamed: name_of_the_object_group];
Each object is a CCTMXObject.
Each property is stored as a key-value pair in an NSMutableDictionary.
You can obtain the properties at runtime by:
[map propertyNamed: name_of_the_property];
[layer propertyNamed: name_of_the_property];
[objectGroup propertyNamed: name_of_the_property];
[object propertyNamed: name_of_the_property];
@since v0.8.1
*/
@interface CCTMXTiledMap : CCNode
{
CGSize mapSize_;
CGSize tileSize_;
int mapOrientation_;
NSMutableArray *objectGroups_;
NSMutableDictionary *properties_;
NSMutableDictionary *tileProperties_;
}
/** the map's size property measured in tiles */
@property (nonatomic,readonly) CGSize mapSize;
/** the tiles's size property measured in pixels */
@property (nonatomic,readonly) CGSize tileSize;
/** map orientation */
@property (nonatomic,readonly) int mapOrientation;
/** object groups */
@property (nonatomic,readwrite,retain) NSMutableArray *objectGroups;
/** properties */
@property (nonatomic,readwrite,retain) NSMutableDictionary *properties;
/** creates a TMX Tiled Map with a TMX file.*/
+(id) tiledMapWithTMXFile:(NSString*)tmxFile;
/** initializes a TMX Tiled Map with a TMX file */
-(id) initWithTMXFile:(NSString*)tmxFile;
/** return the TMXLayer for the specific layer */
-(CCTMXLayer*) layerNamed:(NSString *)layerName;
/** return the TMXObjectGroup for the secific group */
-(CCTMXObjectGroup*) objectGroupNamed:(NSString *)groupName;
/** return the TMXObjectGroup for the secific group
@deprecated Use map#objectGroupNamed instead
*/
-(CCTMXObjectGroup*) groupNamed:(NSString *)groupName DEPRECATED_ATTRIBUTE;
/** return the value for the specific property name */
-(id) propertyNamed:(NSString *)propertyName;
/** return properties dictionary for tile GID */
-(NSDictionary*)propertiesForGID:(unsigned int)GID;
@end