/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2009-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "CCParallaxNode.h"
#import "Support/CGPointExtension.h"
#import "Support/ccCArray.h"
@interface CGPointObject : NSObject
{
CGPoint ratio_;
CGPoint offset_;
CCNode *child_; // weak ref
}
@property (readwrite) CGPoint ratio;
@property (readwrite) CGPoint offset;
@property (readwrite,assign) CCNode *child;
+(id) pointWithCGPoint:(CGPoint)point offset:(CGPoint)offset;
-(id) initWithCGPoint:(CGPoint)point offset:(CGPoint)offset;
@end
@implementation CGPointObject
@synthesize ratio = ratio_;
@synthesize offset = offset_;
@synthesize child=child_;
+(id) pointWithCGPoint:(CGPoint)ratio offset:(CGPoint)offset
{
return [[[self alloc] initWithCGPoint:ratio offset:offset] autorelease];
}
-(id) initWithCGPoint:(CGPoint)ratio offset:(CGPoint)offset
{
if( (self=[super init])) {
ratio_ = ratio;
offset_ = offset;
}
return self;
}
@end
@implementation CCParallaxNode
@synthesize parallaxArray = parallaxArray_;
-(id) init
{
if( (self=[super init]) ) {
parallaxArray_ = ccArrayNew(5);
lastPosition = CGPointMake(-100,-100);
}
return self;
}
- (void) dealloc
{
if( parallaxArray_ ) {
ccArrayFree(parallaxArray_);
parallaxArray_ = nil;
}
[super dealloc];
}
-(void) addChild:(CCNode*)child z:(NSInteger)z tag:(NSInteger)tag
{
NSAssert(NO,@"ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead");
}
-(void) addChild: (CCNode*) child z:(NSInteger)z parallaxRatio:(CGPoint)ratio positionOffset:(CGPoint)offset
{
NSAssert( child != nil, @"Argument must be non-nil");
CGPointObject *obj = [CGPointObject pointWithCGPoint:ratio offset:offset];
obj.child = child;
ccArrayAppendObjectWithResize(parallaxArray_, obj);
CGPoint pos = self.position;
pos.x = pos.x * ratio.x + offset.x;
pos.y = pos.y * ratio.y + offset.y;
child.position = pos;
[super addChild: child z:z tag:child.tag];
}
-(void) removeChild:(CCNode*)node cleanup:(BOOL)cleanup
{
for( unsigned int i=0;i < parallaxArray_->num;i++) {
CGPointObject *point = parallaxArray_->arr[i];
if( [point.child isEqual:node] ) {
ccArrayRemoveObjectAtIndex(parallaxArray_, i);
break;
}
}
[super removeChild:node cleanup:cleanup];
}
-(void) removeAllChildrenWithCleanup:(BOOL)cleanup
{
ccArrayRemoveAllObjects(parallaxArray_);
[super removeAllChildrenWithCleanup:cleanup];
}
-(CGPoint) absolutePosition_
{
CGPoint ret = position_;
CCNode *cn = self;
while (cn.parent != nil) {
cn = cn.parent;
ret = ccpAdd( ret, cn.position );
}
return ret;
}
/*
The positions are updated at visit because:
- using a timer is not guaranteed that it will called after all the positions were updated
- overriding "draw" will only precise if the children have a z > 0
*/
-(void) visit
{
// CGPoint pos = position_;
// CGPoint pos = [self convertToWorldSpace:CGPointZero];
CGPoint pos = [self absolutePosition_];
if( ! CGPointEqualToPoint(pos, lastPosition) ) {
for(unsigned int i=0; i < parallaxArray_->num; i++ ) {
CGPointObject *point = parallaxArray_->arr[i];
float x = -pos.x + pos.x * point.ratio.x + point.offset.x;
float y = -pos.y + pos.y * point.ratio.y + point.offset.y;
point.child.position = ccp(x,y);
}
lastPosition = pos;
}
[super visit];
}
@end