/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "Platforms/CCGL.h"
#import "CCCamera.h"
#import "ccMacros.h"
#import "CCDrawingPrimitives.h"
@implementation CCCamera
@synthesize dirty = dirty_;
-(id) init
{
if( (self=[super init]) )
[self restore];
return self;
}
- (NSString*) description
{
return [NSString stringWithFormat:@"<%@ = %08X | center = (%.2f,%.2f,%.2f)>", [self class], self, centerX_, centerY_, centerZ_];
}
- (void) dealloc
{
CCLOGINFO(@"cocos2d: deallocing %@", self);
[super dealloc];
}
-(void) restore
{
eyeX_ = eyeY_ = 0;
eyeZ_ = [CCCamera getZEye];
centerX_ = centerY_ = centerZ_ = 0;
upX_ = 0.0f;
upY_ = 1.0f;
upZ_ = 0.0f;
dirty_ = NO;
}
-(void) locate
{
if( dirty_ )
gluLookAt( eyeX_, eyeY_, eyeZ_,
centerX_, centerY_, centerZ_,
upX_, upY_, upZ_
);
}
+(float) getZEye
{
return FLT_EPSILON;
// CGSize s = [[CCDirector sharedDirector] displaySize];
// return ( s.height / 1.1566f );
}
-(void) setEyeX: (float)x eyeY:(float)y eyeZ:(float)z
{
eyeX_ = x * CC_CONTENT_SCALE_FACTOR();
eyeY_ = y * CC_CONTENT_SCALE_FACTOR();
eyeZ_ = z * CC_CONTENT_SCALE_FACTOR();
dirty_ = YES;
}
-(void) setCenterX: (float)x centerY:(float)y centerZ:(float)z
{
centerX_ = x * CC_CONTENT_SCALE_FACTOR();
centerY_ = y * CC_CONTENT_SCALE_FACTOR();
centerZ_ = z * CC_CONTENT_SCALE_FACTOR();
dirty_ = YES;
}
-(void) setUpX: (float)x upY:(float)y upZ:(float)z
{
upX_ = x;
upY_ = y;
upZ_ = z;
dirty_ = YES;
}
-(void) eyeX: (float*)x eyeY:(float*)y eyeZ:(float*)z
{
*x = eyeX_ / CC_CONTENT_SCALE_FACTOR();
*y = eyeY_ / CC_CONTENT_SCALE_FACTOR();
*z = eyeZ_ / CC_CONTENT_SCALE_FACTOR();
}
-(void) centerX: (float*)x centerY:(float*)y centerZ:(float*)z
{
*x = centerX_ / CC_CONTENT_SCALE_FACTOR();
*y = centerY_ / CC_CONTENT_SCALE_FACTOR();
*z = centerZ_ / CC_CONTENT_SCALE_FACTOR();
}
-(void) upX: (float*)x upY:(float*)y upZ:(float*)z
{
*x = upX_;
*y = upY_;
*z = upZ_;
}
@end