/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#import "CCAtlasNode.h"
#import "ccMacros.h"
@interface CCAtlasNode ()
-(void) calculateMaxItems;
-(void) updateBlendFunc;
-(void) updateOpacityModifyRGB;
@end
@implementation CCAtlasNode
@synthesize textureAtlas = textureAtlas_;
@synthesize blendFunc = blendFunc_;
@synthesize quadsToDraw = quadsToDraw_;
#pragma mark CCAtlasNode - Creation & Init
+(id) atlasWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c
{
return [[[self alloc] initWithTileFile:tile tileWidth:w tileHeight:h itemsToRender:c] autorelease];
}
-(id) initWithTileFile:(NSString*)tile tileWidth:(NSUInteger)w tileHeight:(NSUInteger)h itemsToRender: (NSUInteger) c
{
if( (self=[super init]) ) {
itemWidth_ = w * CC_CONTENT_SCALE_FACTOR();
itemHeight_ = h * CC_CONTENT_SCALE_FACTOR();
opacity_ = 255;
color_ = colorUnmodified_ = ccWHITE;
opacityModifyRGB_ = YES;
blendFunc_.src = CC_BLEND_SRC;
blendFunc_.dst = CC_BLEND_DST;
// double retain to avoid the autorelease pool
// also, using: self.textureAtlas supports re-initialization without leaking
self.textureAtlas = [[CCTextureAtlas alloc] initWithFile:tile capacity:c];
[textureAtlas_ release];
if( ! textureAtlas_ ) {
CCLOG(@"cocos2d: Could not initialize CCAtlasNode. Invalid Texture");
[self release];
return nil;
}
[self updateBlendFunc];
[self updateOpacityModifyRGB];
[self calculateMaxItems];
self.quadsToDraw = c;
}
return self;
}
-(void) dealloc
{
[textureAtlas_ release];
[super dealloc];
}
#pragma mark CCAtlasNode - Atlas generation
-(void) calculateMaxItems
{
CGSize s = [[textureAtlas_ texture] contentSizeInPixels];
itemsPerColumn_ = s.height / itemHeight_;
itemsPerRow_ = s.width / itemWidth_;
}
-(void) updateAtlasValues
{
[NSException raise:@"CCAtlasNode:Abstract" format:@"updateAtlasValue not overriden"];
}
#pragma mark CCAtlasNode - draw
- (void) draw
{
[super draw];
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY
// Unneeded states: GL_COLOR_ARRAY
glDisableClientState(GL_COLOR_ARRAY);
glColor4ub( color_.r, color_.g, color_.b, opacity_);
BOOL newBlend = blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST;
if( newBlend )
glBlendFunc( blendFunc_.src, blendFunc_.dst );
[textureAtlas_ drawNumberOfQuads:quadsToDraw_ fromIndex:0];
if( newBlend )
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
// is this chepear than saving/restoring color state ?
// XXX: There is no need to restore the color to (255,255,255,255). Objects should use the color
// XXX: that they need
// glColor4ub( 255, 255, 255, 255);
// restore default GL state
glEnableClientState(GL_COLOR_ARRAY);
}
#pragma mark CCAtlasNode - RGBA protocol
- (ccColor3B) color
{
if(opacityModifyRGB_)
return colorUnmodified_;
return color_;
}
-(void) setColor:(ccColor3B)color3
{
color_ = colorUnmodified_ = color3;
if( opacityModifyRGB_ ){
color_.r = color3.r * opacity_/255;
color_.g = color3.g * opacity_/255;
color_.b = color3.b * opacity_/255;
}
}
-(GLubyte) opacity
{
return opacity_;
}
-(void) setOpacity:(GLubyte) anOpacity
{
opacity_ = anOpacity;
// special opacity for premultiplied textures
if( opacityModifyRGB_ )
[self setColor: colorUnmodified_];
}
-(void) setOpacityModifyRGB:(BOOL)modify
{
ccColor3B oldColor = self.color;
opacityModifyRGB_ = modify;
self.color = oldColor;
}
-(BOOL) doesOpacityModifyRGB
{
return opacityModifyRGB_;
}
-(void) updateOpacityModifyRGB
{
opacityModifyRGB_ = [textureAtlas_.texture hasPremultipliedAlpha];
}
#pragma mark CCAtlasNode - CocosNodeTexture protocol
-(void) updateBlendFunc
{
if( ! [textureAtlas_.texture hasPremultipliedAlpha] ) {
blendFunc_.src = GL_SRC_ALPHA;
blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA;
}
}
-(void) setTexture:(CCTexture2D*)texture
{
textureAtlas_.texture = texture;
[self updateBlendFunc];
[self updateOpacityModifyRGB];
}
-(CCTexture2D*) texture
{
return textureAtlas_.texture;
}
@end