/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "ccMacros.h"
#import "CCAnimation.h"
#import "CCSpriteFrame.h"
#import "CCTexture2D.h"
#import "CCTextureCache.h"
@implementation CCAnimation
@synthesize name = name_, delay = delay_, frames = frames_;
+(id) animation
{
return [[[self alloc] init] autorelease];
}
+(id) animationWithFrames:(NSArray*)frames
{
return [[[self alloc] initWithFrames:frames] autorelease];
}
+(id) animationWithFrames:(NSArray*)frames delay:(float)delay
{
return [[[self alloc] initWithFrames:frames delay:delay] autorelease];
}
+(id) animationWithName:(NSString*)name
{
return [[[self alloc] initWithName:name] autorelease];
}
+(id) animationWithName:(NSString*)name frames:(NSArray*)frames
{
return [[[self alloc] initWithName:name frames:frames] autorelease];
}
+(id) animationWithName:(NSString*)aname delay:(float)d frames:(NSArray*)array
{
return [[[self alloc] initWithName:aname delay:d frames:array] autorelease];
}
+(id) animationWithName:(NSString*)aname delay:(float)d
{
return [[[self alloc] initWithName:aname delay:d] autorelease];
}
-(id) init
{
return [self initWithFrames:nil delay:0];
}
-(id) initWithFrames:(NSArray*)frames
{
return [self initWithFrames:frames delay:0];
}
-(id) initWithFrames:(NSArray*)array delay:(float)delay
{
if( (self=[super init]) ) {
delay_ = delay;
self.frames = [NSMutableArray arrayWithArray:array];
}
return self;
}
-(id) initWithName:(NSString*)name
{
return [self initWithName:name delay:0 frames:nil];
}
-(id) initWithName:(NSString*)name frames:(NSArray*)frames
{
return [self initWithName:name delay:0 frames:frames];
}
-(id) initWithName:(NSString*)t delay:(float)d
{
return [self initWithName:t delay:d frames:nil];
}
-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)array
{
if( (self=[super init]) ) {
delay_ = delay;
self.name = name;
self.frames = [NSMutableArray arrayWithArray:array];
}
return self;
}
- (NSString*) description
{
return [NSString stringWithFormat:@"<%@ = %08X | frames=%d, delay:%f>", [self class], self,
[frames_ count],
delay_
];
}
-(void) dealloc
{
CCLOGINFO( @"cocos2d: deallocing %@",self);
[name_ release];
[frames_ release];
[super dealloc];
}
-(void) addFrame:(CCSpriteFrame*)frame
{
[frames_ addObject:frame];
}
-(void) addFrameWithFilename:(NSString*)filename
{
CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:filename];
CGRect rect = CGRectZero;
rect.size = texture.contentSize;
CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
[frames_ addObject:frame];
}
-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect
{
CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect];
[frames_ addObject:frame];
}
@end