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//
// GameMode.h
// Cart Collect
//
// Created by Starla Insigna on 8/9/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "CCLayer.h"
#import "Cart.h"
#define GAME_SCENE 436
#define GAME_LAYER 437
@interface GameMode : CCLayer {
NSMutableSet* objects;
int score;
int lives;
Cart* cart;
CCLayerColor* shadedLayer;
CCLayer* pauseLayer;
CCLabelBMFont* scoreLabel;
CCLabelBMFont* livesLabel;
void (^delayedAction)(void);
}
@property (readonly) Cart* cart;
@property (nonatomic,assign) int score;
@property (nonatomic,assign) int lives;
+ (CCScene*)scene;
- (void)tick:(ccTime)dt;
- (BOOL)canPause;
- (void)pause;
- (void)unpause;
- (void)mainmenu;
- (void)scheduleDelayedAction:(void(^)(void))delayedAction delay:(float)delay;
- (void)runDelayedAction;
@end
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