From 9e017986abf37a7618095b9905816d952a80f201 Mon Sep 17 00:00:00 2001 From: Star Rauchenberger Date: Tue, 16 Aug 2022 15:24:48 -0400 Subject: [Manifold Garden] Update level pointer path This pointer path is based on the LevelLoader::currentLevelSystem pointer to a LevelSystems instance with a m_levelIndex member variable. It should hopefully be more stable than the other path, because I technically do not know what that was pointing at, and on rare occasion it seemed to not work. --- Manifold Garden.asl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Manifold Garden.asl') diff --git a/Manifold Garden.asl b/Manifold Garden.asl index 2b71d9a..a5009ad 100644 --- a/Manifold Garden.asl +++ b/Manifold Garden.asl @@ -21,7 +21,7 @@ state("ManifoldGarden") { // These pointer paths seem to work with Manifold Garden 1.1.0.14704 (2020-11-09): - int level: "UnityPlayer.dll", 0x01800AB8, 0x10, 0xB8, 0x10, 0x28, 0x18, 0x60, 0x7CC; + int level: "mono-2.0-bdwgc.dll", 0x00494DC8, 0x48, 0x120, 0x120, 0x120, 0x120, 0x120, 0xC60, 0x1A0; bool transitionFadeHeld: "UnityPlayer.dll", 0x017945A8, 0x80, 0x10, 0x48, 0xA0, 0x10, 0xE40; bool isLoadingGameFromUI: "UnityPlayer.dll", 0x017945A8, 0x90, 0x100, 0xC0, 0xC0, 0xC0, 0xC0, 0xDC1; bool startScreenActive: "UnityPlayer.dll", 0x0178BBC0, 0x3B8, 0x38, 0x18, 0x8, 0x198, 0x0, 0x8ab; -- cgit 1.4.1