diff options
| -rw-r--r-- | Manifold Garden.asl | 6 | 
1 files changed, 5 insertions, 1 deletions
| diff --git a/Manifold Garden.asl b/Manifold Garden.asl index 517f55b..14f9ed3 100644 --- a/Manifold Garden.asl +++ b/Manifold Garden.asl | |||
| @@ -161,6 +161,7 @@ init { | |||
| 161 | vars.Helper["gravity"] = gameMan.Make<int>("playerController", rigidCon["_gravityDirection"]); | 161 | vars.Helper["gravity"] = gameMan.Make<int>("playerController", rigidCon["_gravityDirection"]); | 
| 162 | 162 | ||
| 163 | current.onStartScreen = false; | 163 | current.onStartScreen = false; | 
| 164 | current.onMandalaScene = false; | ||
| 164 | 165 | ||
| 165 | return true; | 166 | return true; | 
| 166 | }); | 167 | }); | 
| @@ -201,7 +202,6 @@ update { | |||
| 201 | 202 | ||
| 202 | current.level = vars.Helper.Scenes.Active.Index; | 203 | current.level = vars.Helper.Scenes.Active.Index; | 
| 203 | current.isLoadingGameFromUI = vars.Helper["isLoadingGameFromUI"].Current; | 204 | current.isLoadingGameFromUI = vars.Helper["isLoadingGameFromUI"].Current; | 
| 204 | current.gravity = vars.Helper["gravity"].Current; | ||
| 205 | 205 | ||
| 206 | if (!vars.doneFirstLook) { | 206 | if (!vars.doneFirstLook) { | 
| 207 | vars.doneFirstLook = true; | 207 | vars.doneFirstLook = true; | 
| @@ -225,6 +225,10 @@ update { | |||
| 225 | } else { | 225 | } else { | 
| 226 | if (current.level != old.level) { | 226 | if (current.level != old.level) { | 
| 227 | current.onStartScreen = vars.startScreens.Contains(vars.Helper.Scenes.Active.Name); | 227 | current.onStartScreen = vars.startScreens.Contains(vars.Helper.Scenes.Active.Name); | 
| 228 | current.onMandalaScene = vars.mandalaScenes.Contains(vars.Helper.Scenes.Active.Name); | ||
| 229 | } | ||
| 230 | if (!current.onMandalaScene) { | ||
| 231 | current.gravity = vars.Helper["gravity"].Current; | ||
| 228 | } | 232 | } | 
| 229 | if (!vars.studioScreenDone) { | 233 | if (!vars.studioScreenDone) { | 
| 230 | vars.studioScreenDone = !current.isLoadingGameFromUI; | 234 | vars.studioScreenDone = !current.isLoadingGameFromUI; | 
