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using AnodyneSharp.Entities.Events;
using AnodyneSharp.Entities.Gadget.Treasures;
using AnodyneSharp.Entities.Gadget;
using AnodyneSharp.Entities.Interactive;
using AnodyneSharp.Entities;
using AnodyneSharp.Registry;
using AnodyneSharp.Utilities;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Reflection;
using Microsoft.Xna.Framework;
using AnodyneSharp.Entities.Interactive.Npc.RunningTradeNPCs;
using AnodyneSharp.Dialogue;
using AnodyneSharp.Sounds;
using AnodyneSharp.States;
using AnodyneSharp.Entities.Interactive.Npc;
using AnodyneSharp.MapData;
namespace AnodyneArchipelago.Patches
{
[HarmonyPatch(typeof(TreasureChest), nameof(TreasureChest.PlayerInteraction))]
class ChestInteractPatch
{
static void Prefix(TreasureChest __instance)
{
string entityId = PatchHelper.GetEntityPreset(typeof(TreasureChest), __instance).EntityID.ToString();
Plugin.Instance.Log.LogInfo($"Touched chest: {entityId}");
}
}
[HarmonyPatch(typeof(TreasureChest), "SetTreasure")]
class ChestSetTreasurePatch
{
static bool Prefix(TreasureChest __instance)
{
Guid entityId = PatchHelper.GetEntityPreset(typeof(TreasureChest), __instance).EntityID;
if (Locations.LocationsByGuid.ContainsKey(entityId))
{
BaseTreasure treasure = ArchipelagoTreasure.Create(Locations.LocationsByGuid[entityId], __instance.Position);
FieldInfo treasureField = typeof(TreasureChest).GetField("_treasure", BindingFlags.NonPublic | BindingFlags.Instance);
treasureField.SetValue(__instance, treasure);
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Big_Key), nameof(Big_Key.PlayerInteraction))]
class BigKeyTouchPatch
{
// We basically just rewrite this method, because we need to get rid of the part that adds the key to the inventory.
static bool Prefix(Big_Key __instance, ref bool __result)
{
MethodInfo statesMethod = typeof(Big_Key).GetMethod("States", BindingFlags.NonPublic | BindingFlags.Instance);
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(Big_Key), __instance);
preset.Alive = false;
__instance.Solid = false;
GlobalState.StartCutscene = (IEnumerator<AnodyneSharp.States.CutsceneState.CutsceneEvent>)statesMethod.Invoke(__instance, new object[] { });
__result = true;
return false;
}
}
[HarmonyPatch(typeof(Big_Key), "States")]
class BigKeyStatesPatch
{
static void Postfix(Big_Key __instance)
{
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(Big_Key), __instance);
if (preset.Frame == 0)
{
Plugin.ArchipelagoManager.SendLocation("Temple of the Seeing One - Green Key");
}
else if (preset.Frame == 2)
{
Plugin.ArchipelagoManager.SendLocation("Red Grotto - Red Key");
}
else if (preset.Frame == 4)
{
Plugin.ArchipelagoManager.SendLocation("Mountain Cavern - Blue Key");
}
}
}
[HarmonyPatch(typeof(HealthCicadaSentinel), nameof(HealthCicadaSentinel.Collided))]
class HealthCicadaInteractPatch
{
static void Prefix(TreasureChest __instance)
{
Type hcsType = typeof(HealthCicadaSentinel);
FieldInfo childField = hcsType.GetField("_child", BindingFlags.NonPublic | BindingFlags.Instance);
HealthCicada healthCicada = (HealthCicada)childField.GetValue(__instance);
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(HealthCicada), healthCicada);
Plugin.Instance.Log.LogInfo($"Touched cicada: {preset.EntityID.ToString()}");
}
}
[HarmonyPatch(typeof(HealthCicada), nameof(HealthCicada.Update))]
class HealthCicadaUpdatePatch
{
static void Postfix(HealthCicada __instance)
{
Type cicadaType = typeof(HealthCicada);
FieldInfo chirpField = cicadaType.GetField("_chirp", BindingFlags.NonPublic | BindingFlags.Instance);
FieldInfo sentinelField = cicadaType.GetField("_sentinel", BindingFlags.NonPublic | BindingFlags.Instance);
HealthCicadaSentinel sentinel = (HealthCicadaSentinel)sentinelField.GetValue(__instance);
Type hcsType = typeof(HealthCicadaSentinel);
FieldInfo flyDistanceField = hcsType.GetField("_flyDistance", BindingFlags.NonPublic | BindingFlags.Instance);
float flyDistance = (float)flyDistanceField.GetValue(sentinel);
if (__instance.visible && !(bool)chirpField.GetValue(__instance) && flyDistance > 0)
{
flyDistanceField.SetValue(sentinel, 0f);
FieldInfo stateField = cicadaType.GetField("_state", BindingFlags.NonPublic | BindingFlags.Instance);
stateField.SetValue(__instance, StateLogic(__instance));
}
}
static IEnumerator<string> StateLogic(HealthCicada healthCicada)
{
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(HealthCicada), healthCicada);
while (!MathUtilities.MoveTo(ref healthCicada.opacity, 0.0f, 0.6f))
yield return "FadingOut";
preset.Alive = false;
FieldInfo sentinelField = typeof(HealthCicada).GetField("_sentinel", BindingFlags.NonPublic | BindingFlags.Instance);
HealthCicadaSentinel sentinel = (HealthCicadaSentinel)sentinelField.GetValue(healthCicada);
sentinel.exists = false;
if (Locations.LocationsByGuid.ContainsKey(preset.EntityID))
{
Plugin.ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]);
}
}
}
[HarmonyPatch(typeof(EntityPreset), nameof(EntityPreset.Create))]
class EntityPresetCreatePatch
{
static void Prefix(EntityPreset __instance)
{
if (__instance.EntityID == new Guid("C8CE6E18-CF07-180B-A550-9DC808A2F7E3"))
{
PropertyInfo frameProperty = typeof(EntityPreset).GetProperty("Frame");
frameProperty.SetValue(__instance, (int)Plugin.ArchipelagoManager.EndgameCardRequirement);
}
}
static void Postfix(EntityPreset __instance, Entity __result)
{
if (__instance.Type.FullName == "AnodyneSharp.Entities.Interactive.DungeonStatue")
{
__result.Position = __instance.Position + new Vector2(1f, 32f);
string eventName = "StatueMoved_";
Facing moveDir = Facing.RIGHT;
if (__instance.Frame == 0)
{
eventName += "Temple";
moveDir = Facing.UP;
}
else if (__instance.Frame == 1)
{
eventName += "Grotto";
}
else if (__instance.Frame == 2)
{
eventName += "Mountain";
}
if (GlobalState.events.GetEvent(eventName) > 0)
{
__result.Position += Entity.FacingDirection(moveDir) * 32f;
}
}
else if (__instance.Type.FullName.StartsWith("AnodyneSharp.Entities.Decorations.RedCave"))
{
string side = __instance.Type.FullName.Substring(41);
int requiredGrottos = 0;
if (side == "Left")
{
requiredGrottos = 1;
}
else if (side == "Right")
{
requiredGrottos = 2;
}
else if (side == "North")
{
requiredGrottos = 3;
}
if (GlobalState.events.GetEvent("ProgressiveRedGrotto") < requiredGrottos)
{
__result.exists = false;
GlobalState.SpawnEntity((Entity)new DoorToggle(__result.Position, __result.width, __result.height));
}
}
else if (__instance.Type.FullName == "AnodyneSharp.Entities.Interactive.Npc.MitraCliff")
{
// We want to get rid of this scene entirely.
__instance.Alive = false;
__result.exists = false;
}
}
}
[HarmonyPatch]
class BreakChainPatch
{
static MethodInfo TargetMethod()
{
return typeof(Red_Pillar).GetNestedType("Chain", BindingFlags.NonPublic).GetMethod("Collided");
}
static void Postfix(object __instance)
{
Type chainType = typeof(Red_Pillar).GetNestedType("Chain", BindingFlags.NonPublic);
FieldInfo parentField = chainType.GetField("_parent", BindingFlags.NonPublic | BindingFlags.Instance);
Red_Pillar redPillar = (Red_Pillar)parentField.GetValue(__instance);
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(Red_Pillar), redPillar);
Plugin.Instance.Log.LogInfo($"Broke red chain: {preset.EntityID.ToString()}");
if (Locations.LocationsByGuid.ContainsKey(preset.EntityID))
{
Plugin.ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]);
}
}
}
[HarmonyPatch(typeof(Box), nameof(Box.PlayerInteraction))]
class BoxOpenPatch
{
static bool Prefix(Box __instance, ref bool __result)
{
if (!GlobalState.events.SpookedMonster)
{
__result = false;
return false;
}
__instance.Play("open");
SoundManager.PlaySoundEffect("broom_hit");
GlobalState.StartCutscene = OnOpened(__instance);
__result = true;
return false;
}
static IEnumerator<CutsceneState.CutsceneEvent> OnOpened(Box box)
{
MethodInfo openedMethod = typeof(Box).GetMethod("OnOpened", BindingFlags.NonPublic | BindingFlags.Instance);
IEnumerator<CutsceneState.CutsceneEvent> subCutscene = (IEnumerator<CutsceneState.CutsceneEvent>)openedMethod.Invoke(box, new object[] { });
yield return subCutscene.Current;
while (subCutscene.MoveNext())
{
yield return subCutscene.Current;
}
GlobalState.inventory.tradeState = InventoryManager.TradeState.NONE;
Plugin.ArchipelagoManager.SendLocation("Fields - Cardboard Box");
}
}
[HarmonyPatch(typeof(ShopKeep), nameof(ShopKeep.PlayerInteraction))]
class ShopKeepTalkPatch
{
static bool Prefix(ShopKeep __instance)
{
if (GlobalState.events.GetEvent("ReceivedCardboardBox") == 1 && GlobalState.events.GetEvent("UsedCardboardBox") == 0)
{
GlobalState.Dialogue = GetDiag(2) + " " + GetDiag(4);
GlobalState.events.SetEvent("UsedCardboardBox", 1);
EntityPreset preset = PatchHelper.GetEntityPreset(typeof(ShopKeep), __instance);
preset.Activated = true;
Plugin.ArchipelagoManager.SendLocation("Fields - Shopkeeper Trade");
return false;
}
return true;
}
static string GetDiag(int i) => DialogueManager.GetDialogue("misc", "any", "tradenpc", i);
}
[HarmonyPatch(typeof(MitraFields), "GetInteractionText")]
class MitraFieldsTextPatch
{
static bool Prefix(ref string __result)
{
if (GlobalState.events.GetEvent("ReceivedBikingShoes") == 1 && GlobalState.events.GetEvent("UsedBikingShoes") == 0)
{
__result = DialogueManager.GetDialogue("misc", "any", "mitra", 1);
GlobalState.events.SetEvent("UsedBikingShoes", 1);
Plugin.ArchipelagoManager.SendLocation("Fields - Mitra Trade");
return false;
}
return true;
}
}
[HarmonyPatch("AnodyneSharp.Entities.Interactive.Npc.Windmill.Console", "PlayerInteraction")]
class WindmillInteractPatch
{
static void Prefix(object __instance)
{
if ((__instance as Entity).CurAnimName == "active")
{
Plugin.ArchipelagoManager.SendLocation("Windmill - Activation");
}
}
}
[HarmonyPatch(typeof(PlayState), "Warp")]
class PlayWarpPatch
{
static void Postfix()
{
if (GlobalState.CURRENT_MAP_NAME == "FIELDS")
{
// Place a rock blocking access to Terminal without the red key.
PatchHelper.SetMapTile(31, 47, 11, Layer.BG);
}
}
}
/*[HarmonyPatch(typeof(Player), "Movement")]
class PlayerMovementPatch
{
static void Postfix(Player __instance)
{
Plugin.Instance.Log.LogInfo($"Player pos: {GlobalState.Map.ToMapLoc(__instance.Position)}");
}
}*/
}
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