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using System;
using System.Collections.Generic;
namespace AnodyneArchipelago
{
internal class Locations
{
public static Dictionary<Guid, string> LocationsByGuid = new()
{
{new Guid("40de36cf-9238-f8b0-7a57-c6c8ca465cc2"), "Temple of the Seeing One - Entrance Chest" },
{new Guid("621c284f-cbd0-74c3-f51b-2a9fdde8d4d7"), "Temple of the Seeing One - Rock-Surrounded Chest" },
{new Guid("401939a4-41ba-e07e-3ba2-dc22513dcc5c"), "Temple of the Seeing One - Dark Room Chest" },
{new Guid("88d0a7b8-eeab-c45f-324e-f1c7885c41ce"), "Temple of the Seeing One - Shieldy Room Chest" },
{new Guid("0bce5346-48a2-47f9-89cb-3f59d9d0b7d2"), "Temple of the Seeing One - Boss Chest" },
{new Guid("d41f2750-e3c7-bbb4-d650-fafc190ebd32"), "Temple of the Seeing One - After Statue Left Chest" },
{new Guid("3167924e-5d52-1cd6-d6f4-b8e0e328215b"), "Temple of the Seeing One - After Statue Right Chest" },
};
}
}
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