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using AnodyneSharp.Entities.Gadget.Treasures;
using Microsoft.Xna.Framework;
namespace AnodyneArchipelago
{
internal class ArchipelagoTreasure : Treasure
{
private string _location;
public ArchipelagoTreasure(string location, Vector2 pos) : base("item_jump_shoes", pos, 0, -1)
{
_location = location;
}
public override void GetTreasure()
{
base.GetTreasure();
ArchipelagoManager.SendLocation(_location);
}
}
}
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