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using AnodyneSharp.Entities;
using AnodyneSharp.Entities.Enemy.Redcave;
using AnodyneSharp.Entities.Gadget.Treasures;
using AnodyneSharp.Registry;
using AnodyneSharp.Sounds;
using Archipelago.MultiClient.Net;
using Archipelago.MultiClient.Net.Enums;
using Archipelago.MultiClient.Net.MessageLog.Messages;
using Archipelago.MultiClient.Net.Models;
using Archipelago.MultiClient.Net.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AnodyneArchipelago
{
public class ArchipelagoManager
{
private ArchipelagoSession _session;
private int _itemIndex = 0;
private string _seedName;
private readonly Queue<NetworkItem> _itemsToCollect = new();
public async Task<LoginResult> Connect(string url, string slotName, string password)
{
LoginResult result;
try
{
_session = ArchipelagoSessionFactory.CreateSession(url);
_session.MessageLog.OnMessageReceived += OnMessageReceived;
RoomInfoPacket roomInfoPacket = await _session.ConnectAsync();
_seedName = roomInfoPacket.SeedName;
result = await _session.LoginAsync("Anodyne", slotName, ItemsHandlingFlags.AllItems, null, null, null, password == "" ? null : password);
}
catch (Exception e)
{
result = new LoginFailure(e.GetBaseException().Message);
}
_itemIndex = 0;
_itemsToCollect.Clear();
return result;
}
~ArchipelagoManager()
{
Disconnect();
}
public void Disconnect()
{
if (_session == null)
{
return;
}
_session.Socket.DisconnectAsync();
_session = null;
}
public string GetSeed()
{
return _seedName;
}
public int GetPlayer()
{
return _session.ConnectionInfo.Slot;
}
public void SendLocation(string location)
{
if (_session == null)
{
Plugin.Instance.Log.LogError("Attempted to send location while disconnected");
return;
}
_session.Locations.CompleteLocationChecks(_session.Locations.GetLocationIdFromName("Anodyne", location));
}
public void Update()
{
if (_session == null)
{
// We're not connected.
return;
}
if (_session.Items.AllItemsReceived.Count > _itemIndex)
{
for (int i = _itemIndex; i < _session.Items.AllItemsReceived.Count; i++)
{
string itemKey = $"ArchipelagoItem-{i}";
if (GlobalState.events.GetEvent(itemKey) != 0)
{
continue;
}
GlobalState.events.SetEvent(itemKey, 1);
NetworkItem item = _session.Items.AllItemsReceived[i];
_itemsToCollect.Enqueue(item);
}
}
if (_itemsToCollect.Count > 0 && (GlobalState.Dialogue == null || GlobalState.Dialogue == "") && !GlobalState.ScreenTransition && Plugin.Player != null && GlobalState.black_overlay.alpha == 0f)
{
NetworkItem item = _itemsToCollect.Dequeue();
HandleItem(item);
}
}
private static string GetMapNameForDungeon(string dungeon)
{
switch (dungeon)
{
case "Temple of the Seeing One": return "BEDROOM";
case "Apartment": return "APARTMENT";
case "Mountain Cavern": return "CROWD";
case "Hotel": return "HOTEL";
case "Red Grotto": return "REDCAVE";
case "Circus": return "CIRCUS";
default: return "STREET";
}
}
private void HandleItem(NetworkItem item)
{
if (item.Player == _session.ConnectionInfo.Slot)
{
string itemKey = $"ArchipelagoLocation-{item.Location}";
if (GlobalState.events.GetEvent(itemKey) > 0)
{
return;
}
GlobalState.events.SetEvent(itemKey, 1);
}
string itemName = _session.Items.GetItemName(item.Item);
if (itemName.StartsWith("Small Key"))
{
string dungeonName = itemName.Substring(11);
dungeonName = dungeonName.Substring(0, dungeonName.Length - 1);
string mapName = GetMapNameForDungeon(dungeonName);
GlobalState.inventory.AddMapKey(mapName, 1);
}
else if (itemName == "Green Key")
{
GlobalState.inventory.BigKeyStatus[0] = true;
}
else if (itemName == "Blue Key")
{
GlobalState.inventory.BigKeyStatus[2] = true;
}
else if (itemName == "Red Key")
{
GlobalState.inventory.BigKeyStatus[1] = true;
}
else if (itemName == "Jump Shoes")
{
GlobalState.inventory.CanJump = true;
}
else if (itemName == "Health Cicada")
{
GlobalState.MAX_HEALTH += 1;
GlobalState.CUR_HEALTH = GlobalState.MAX_HEALTH;
}
else if (itemName == "Heal")
{
GlobalState.CUR_HEALTH = GlobalState.MAX_HEALTH;
}
else if (itemName == "Swap")
{
GlobalState.inventory.HasTransformer = true;
}
else if (itemName == "Extend")
{
GlobalState.inventory.HasLengthen = true;
}
else if (itemName == "Widen")
{
GlobalState.inventory.HasWiden = true;
}
else if (itemName == "Temple of the Seeing One Statue")
{
// TODO: This and the other two: move while on the same map.
GlobalState.events.SetEvent("StatueMoved_Temple", 1);
}
else if (itemName == "Mountain Cavern Statue")
{
GlobalState.events.SetEvent("StatueMoved_Mountain", 1);
}
else if (itemName == "Red Grotto Statue")
{
GlobalState.events.SetEvent("StatueMoved_Grotto", 1);
}
else if (itemName == "Progressive Red Grotto")
{
GlobalState.events.IncEvent("ProgressiveRedGrotto");
}
else if (itemName == "Card")
{
CardTreasure cardTreasure = new(Plugin.Player.Position, GlobalState.inventory.CardCount);
cardTreasure.GetTreasure();
GlobalState.SpawnEntity(cardTreasure);
}
string message;
if (item.Player == _session.ConnectionInfo.Slot)
{
message = $"Found {itemName}!";
}
else
{
string otherPlayer = _session.Players.GetPlayerAlias(item.Player);
message = $"Received {itemName} from {otherPlayer}.";
}
GlobalState.Dialogue = message;
}
private void OnMessageReceived(LogMessage message)
{
switch (message)
{
case ItemSendLogMessage itemSendLogMessage:
if (itemSendLogMessage.IsSenderTheActivePlayer && !itemSendLogMessage.IsReceiverTheActivePlayer)
{
string itemName = _session.Items.GetItemName(itemSendLogMessage.Item.Item);
string messageText;
string otherPlayer = _session.Players.GetPlayerAlias(itemSendLogMessage.Receiver.Slot);
messageText = $"Sent {itemName} to {otherPlayer}.";
SoundManager.PlaySoundEffect("gettreasure");
GlobalState.Dialogue = messageText;
}
break;
}
}
}
}
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