using BepInEx; using BepInEx.NET.Common; namespace AnodyneArchipelago { [BepInPlugin("com.fourisland.plugins.anodyne.archipelago", "Anodyne Archipelago", "1.0.0.0")] public class Plugin : BasePlugin { public override void Load() { // Plugin startup logic Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); } } }