using AnodyneSharp.Entities; using BepInEx; using BepInEx.NET.Common; using HarmonyLib; using HarmonyLib.Tools; using System.Reflection; namespace AnodyneArchipelago { [BepInPlugin("com.fourisland.plugins.anodyne.archipelago", "Anodyne Archipelago", "1.0.0.0")] public class Plugin : BasePlugin { public static Plugin Instance = null; public static Player Player = null; public override void Load() { Instance = this; // Plugin startup logic Log.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!"); // Make patches HarmonyFileLog.Enabled = true; HarmonyFileLog.FileWriterPath = "HarmonyLog.txt"; Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly()); } } }