using AnodyneSharp.Entities.Gadget.Treasures; using Microsoft.Xna.Framework; namespace AnodyneArchipelago { internal class ArchipelagoTreasure : Treasure { private string _location; public ArchipelagoTreasure(string location, Vector2 pos) : base("item_jump_shoes", pos, 0, -1) { _location = location; } public override void GetTreasure() { base.GetTreasure(); ArchipelagoManager.SendLocation(_location); } } }