diff options
Diffstat (limited to 'AnodyneArchipelago')
-rw-r--r-- | AnodyneArchipelago/ArchipelagoManager.cs | 65 | ||||
-rw-r--r-- | AnodyneArchipelago/ArchipelagoTreasure.cs | 2 | ||||
-rw-r--r-- | AnodyneArchipelago/Menu/ConnectionState.cs | 118 | ||||
-rw-r--r-- | AnodyneArchipelago/Menu/MenuState.cs | 38 | ||||
-rw-r--r-- | AnodyneArchipelago/Patches/GameplayPatches.cs | 10 | ||||
-rw-r--r-- | AnodyneArchipelago/Patches/StatePatches.cs | 22 | ||||
-rw-r--r-- | AnodyneArchipelago/Plugin.cs | 1 |
7 files changed, 214 insertions, 42 deletions
diff --git a/AnodyneArchipelago/ArchipelagoManager.cs b/AnodyneArchipelago/ArchipelagoManager.cs index 0b7c478..7c67114 100644 --- a/AnodyneArchipelago/ArchipelagoManager.cs +++ b/AnodyneArchipelago/ArchipelagoManager.cs | |||
@@ -11,53 +11,48 @@ using Archipelago.MultiClient.Net.Packets; | |||
11 | using System; | 11 | using System; |
12 | using System.Collections.Generic; | 12 | using System.Collections.Generic; |
13 | using System.Linq; | 13 | using System.Linq; |
14 | using System.Threading.Tasks; | ||
14 | 15 | ||
15 | namespace AnodyneArchipelago | 16 | namespace AnodyneArchipelago |
16 | { | 17 | { |
17 | internal class ArchipelagoManager | 18 | public class ArchipelagoManager |
18 | { | 19 | { |
19 | private static ArchipelagoSession _session; | 20 | private ArchipelagoSession _session; |
20 | private static int _itemIndex = 0; | 21 | private int _itemIndex = 0; |
22 | private string _seedName; | ||
21 | 23 | ||
22 | private static readonly Queue<NetworkItem> _itemsToCollect = new(); | 24 | private readonly Queue<NetworkItem> _itemsToCollect = new(); |
23 | 25 | ||
24 | public static void Connect(string url, string slotName, string password) | 26 | public async Task<LoginResult> Connect(string url, string slotName, string password) |
25 | { | 27 | { |
26 | LoginResult result; | 28 | LoginResult result; |
27 | try | 29 | try |
28 | { | 30 | { |
29 | _session = ArchipelagoSessionFactory.CreateSession(url); | 31 | _session = ArchipelagoSessionFactory.CreateSession(url); |
30 | _session.MessageLog.OnMessageReceived += OnMessageReceived; | 32 | _session.MessageLog.OnMessageReceived += OnMessageReceived; |
31 | result = _session.TryConnectAndLogin("Anodyne", slotName, ItemsHandlingFlags.AllItems, null, null, null, password == "" ? null : password); | 33 | |
34 | RoomInfoPacket roomInfoPacket = await _session.ConnectAsync(); | ||
35 | _seedName = roomInfoPacket.SeedName; | ||
36 | |||
37 | result = await _session.LoginAsync("Anodyne", slotName, ItemsHandlingFlags.AllItems, null, null, null, password == "" ? null : password); | ||
32 | } | 38 | } |
33 | catch (Exception e) | 39 | catch (Exception e) |
34 | { | 40 | { |
35 | result = new LoginFailure(e.GetBaseException().Message); | 41 | result = new LoginFailure(e.GetBaseException().Message); |
36 | } | 42 | } |
37 | 43 | ||
38 | if (!result.Successful) | ||
39 | { | ||
40 | LoginFailure failure = result as LoginFailure; | ||
41 | string errorMessage = $"Failed to connect to {url} as {slotName}:"; | ||
42 | foreach (string error in failure.Errors) | ||
43 | { | ||
44 | errorMessage += $"\n {error}"; | ||
45 | } | ||
46 | foreach (ConnectionRefusedError error in failure.ErrorCodes) | ||
47 | { | ||
48 | errorMessage += $"\n {error}"; | ||
49 | } | ||
50 | |||
51 | Plugin.Instance.Log.LogError(errorMessage); | ||
52 | |||
53 | return; | ||
54 | } | ||
55 | |||
56 | _itemIndex = 0; | 44 | _itemIndex = 0; |
57 | _itemsToCollect.Clear(); | 45 | _itemsToCollect.Clear(); |
46 | |||
47 | return result; | ||
48 | } | ||
49 | |||
50 | ~ArchipelagoManager() | ||
51 | { | ||
52 | Disconnect(); | ||
58 | } | 53 | } |
59 | 54 | ||
60 | public static void Disconnect() | 55 | public void Disconnect() |
61 | { | 56 | { |
62 | if (_session == null) | 57 | if (_session == null) |
63 | { | 58 | { |
@@ -68,7 +63,17 @@ namespace AnodyneArchipelago | |||
68 | _session = null; | 63 | _session = null; |
69 | } | 64 | } |
70 | 65 | ||
71 | public static void SendLocation(string location) | 66 | public string GetSeed() |
67 | { | ||
68 | return _seedName; | ||
69 | } | ||
70 | |||
71 | public int GetPlayer() | ||
72 | { | ||
73 | return _session.ConnectionInfo.Slot; | ||
74 | } | ||
75 | |||
76 | public void SendLocation(string location) | ||
72 | { | 77 | { |
73 | if (_session == null) | 78 | if (_session == null) |
74 | { | 79 | { |
@@ -79,7 +84,7 @@ namespace AnodyneArchipelago | |||
79 | _session.Locations.CompleteLocationChecks(_session.Locations.GetLocationIdFromName("Anodyne", location)); | 84 | _session.Locations.CompleteLocationChecks(_session.Locations.GetLocationIdFromName("Anodyne", location)); |
80 | } | 85 | } |
81 | 86 | ||
82 | public static void Update() | 87 | public void Update() |
83 | { | 88 | { |
84 | if (_session == null) | 89 | if (_session == null) |
85 | { | 90 | { |
@@ -104,7 +109,7 @@ namespace AnodyneArchipelago | |||
104 | } | 109 | } |
105 | } | 110 | } |
106 | 111 | ||
107 | if (_itemsToCollect.Count > 0 && (GlobalState.Dialogue == null || GlobalState.Dialogue == "") && !GlobalState.ScreenTransition) | 112 | if (_itemsToCollect.Count > 0 && (GlobalState.Dialogue == null || GlobalState.Dialogue == "") && !GlobalState.ScreenTransition && Plugin.Player != null && GlobalState.black_overlay.alpha == 0f) |
108 | { | 113 | { |
109 | NetworkItem item = _itemsToCollect.Dequeue(); | 114 | NetworkItem item = _itemsToCollect.Dequeue(); |
110 | HandleItem(item); | 115 | HandleItem(item); |
@@ -125,7 +130,7 @@ namespace AnodyneArchipelago | |||
125 | } | 130 | } |
126 | } | 131 | } |
127 | 132 | ||
128 | private static void HandleItem(NetworkItem item) | 133 | private void HandleItem(NetworkItem item) |
129 | { | 134 | { |
130 | if (item.Player == _session.ConnectionInfo.Slot) | 135 | if (item.Player == _session.ConnectionInfo.Slot) |
131 | { | 136 | { |
@@ -223,7 +228,7 @@ namespace AnodyneArchipelago | |||
223 | GlobalState.Dialogue = message; | 228 | GlobalState.Dialogue = message; |
224 | } | 229 | } |
225 | 230 | ||
226 | private static void OnMessageReceived(LogMessage message) | 231 | private void OnMessageReceived(LogMessage message) |
227 | { | 232 | { |
228 | switch (message) | 233 | switch (message) |
229 | { | 234 | { |
diff --git a/AnodyneArchipelago/ArchipelagoTreasure.cs b/AnodyneArchipelago/ArchipelagoTreasure.cs index b3812f2..90f979c 100644 --- a/AnodyneArchipelago/ArchipelagoTreasure.cs +++ b/AnodyneArchipelago/ArchipelagoTreasure.cs | |||
@@ -33,7 +33,7 @@ namespace AnodyneArchipelago | |||
33 | base.GetTreasure(); | 33 | base.GetTreasure(); |
34 | } | 34 | } |
35 | 35 | ||
36 | ArchipelagoManager.SendLocation(_location); | 36 | Plugin.ArchipelagoManager.SendLocation(_location); |
37 | } | 37 | } |
38 | } | 38 | } |
39 | } | 39 | } |
diff --git a/AnodyneArchipelago/Menu/ConnectionState.cs b/AnodyneArchipelago/Menu/ConnectionState.cs new file mode 100644 index 0000000..877213f --- /dev/null +++ b/AnodyneArchipelago/Menu/ConnectionState.cs | |||
@@ -0,0 +1,118 @@ | |||
1 | using AnodyneSharp.Input; | ||
2 | using AnodyneSharp.Resources; | ||
3 | using AnodyneSharp.Sounds; | ||
4 | using AnodyneSharp.States; | ||
5 | using AnodyneSharp.UI; | ||
6 | using AnodyneSharp.UI.Font; | ||
7 | using AnodyneSharp.UI.Text; | ||
8 | using Archipelago.MultiClient.Net; | ||
9 | using Archipelago.MultiClient.Net.Enums; | ||
10 | using Microsoft.Xna.Framework; | ||
11 | using System.Reflection; | ||
12 | using System.Threading.Tasks; | ||
13 | |||
14 | namespace AnodyneArchipelago.Menu | ||
15 | { | ||
16 | internal class ConnectionState : State | ||
17 | { | ||
18 | public delegate void SuccessEvent(ArchipelagoManager archipelagoManager); | ||
19 | |||
20 | private readonly SuccessEvent _successFunc; | ||
21 | |||
22 | private Task<LoginResult> _connectionTask; | ||
23 | private ArchipelagoManager _archipelago = new(); | ||
24 | |||
25 | private TextWriter _textWriter; | ||
26 | private UIEntity _bgBox; | ||
27 | private readonly SpriteFont _font; | ||
28 | |||
29 | private string _text = "Connecting..."; | ||
30 | |||
31 | public ConnectionState(string apServer, string apSlot, string apPassword, SuccessEvent successFunc) | ||
32 | { | ||
33 | _successFunc = successFunc; | ||
34 | |||
35 | _connectionTask = Task.Run(() => _archipelago.Connect(apServer, apSlot, apPassword)); | ||
36 | |||
37 | _font = FontManager.InitFont(new Color(226, 226, 226), true); | ||
38 | |||
39 | _textWriter = new(20, 44, 128, 100) | ||
40 | { | ||
41 | drawLayer = AnodyneSharp.Drawing.DrawOrder.TEXT | ||
42 | }; | ||
43 | _textWriter.SetSpriteFont(_font, ResourceManager.GetTexture("consoleButtons")); | ||
44 | |||
45 | _bgBox = new UIEntity(new Vector2(16f, 40f), "pop_menu", 16, 16, AnodyneSharp.Drawing.DrawOrder.TEXTBOX); | ||
46 | UpdateDisplay(); | ||
47 | } | ||
48 | |||
49 | public override void Update() | ||
50 | { | ||
51 | if (_connectionTask != null && _connectionTask.IsCompleted) | ||
52 | { | ||
53 | LoginResult result = _connectionTask.Result; | ||
54 | |||
55 | if (result.Successful) | ||
56 | { | ||
57 | Exit = true; | ||
58 | _successFunc(_archipelago); | ||
59 | return; | ||
60 | } | ||
61 | else | ||
62 | { | ||
63 | LoginFailure failure = result as LoginFailure; | ||
64 | string errorMessage = ""; | ||
65 | foreach (string error in failure.Errors) | ||
66 | { | ||
67 | errorMessage += error; | ||
68 | errorMessage += "\n"; | ||
69 | } | ||
70 | foreach (ConnectionRefusedError error in failure.ErrorCodes) | ||
71 | { | ||
72 | errorMessage += error.ToString(); | ||
73 | errorMessage += "\n"; | ||
74 | } | ||
75 | |||
76 | if (errorMessage.Length > 0) | ||
77 | { | ||
78 | errorMessage = errorMessage.Substring(0, errorMessage.Length - 1); | ||
79 | } | ||
80 | else | ||
81 | { | ||
82 | errorMessage = "Unknown error during connection."; | ||
83 | } | ||
84 | |||
85 | _text = errorMessage; | ||
86 | _connectionTask = null; | ||
87 | |||
88 | UpdateDisplay(); | ||
89 | } | ||
90 | } | ||
91 | |||
92 | if (KeyInput.JustPressedRebindableKey(KeyFunctions.Accept) || KeyInput.JustPressedRebindableKey(KeyFunctions.Cancel)) | ||
93 | { | ||
94 | Exit = true; | ||
95 | SoundManager.PlaySoundEffect("menu_select"); | ||
96 | } | ||
97 | } | ||
98 | |||
99 | public override void DrawUI() | ||
100 | { | ||
101 | _bgBox.Draw(); | ||
102 | _textWriter.Draw(); | ||
103 | } | ||
104 | |||
105 | private void UpdateDisplay() | ||
106 | { | ||
107 | _textWriter.Text = _text; | ||
108 | _textWriter.ProgressTextToEnd(); | ||
109 | |||
110 | FieldInfo linesField = typeof(TextWriter).GetField("_line", BindingFlags.NonPublic | BindingFlags.Instance); | ||
111 | int lineValue = (int)linesField.GetValue(_textWriter); | ||
112 | |||
113 | int innerHeight = (lineValue + 1) * _font.lineSeparation; | ||
114 | |||
115 | _bgBox = new UIEntity(new Vector2(16f, 40f), "pop_menu", 136, innerHeight + 8, AnodyneSharp.Drawing.DrawOrder.TEXTBOX); | ||
116 | } | ||
117 | } | ||
118 | } | ||
diff --git a/AnodyneArchipelago/Menu/MenuState.cs b/AnodyneArchipelago/Menu/MenuState.cs index b9ee0dd..cabb94b 100644 --- a/AnodyneArchipelago/Menu/MenuState.cs +++ b/AnodyneArchipelago/Menu/MenuState.cs | |||
@@ -33,6 +33,9 @@ namespace AnodyneArchipelago.Menu | |||
33 | 33 | ||
34 | private int _selectorIndex = 0; | 34 | private int _selectorIndex = 0; |
35 | 35 | ||
36 | private bool _fadingOut = false; | ||
37 | private bool _isNewGame; | ||
38 | |||
36 | public override void Create() | 39 | public override void Create() |
37 | { | 40 | { |
38 | _selector = new(); | 41 | _selector = new(); |
@@ -65,6 +68,18 @@ namespace AnodyneArchipelago.Menu | |||
65 | 68 | ||
66 | public override void Update() | 69 | public override void Update() |
67 | { | 70 | { |
71 | if (_fadingOut) | ||
72 | { | ||
73 | GlobalState.black_overlay.ChangeAlpha(0.72f); | ||
74 | |||
75 | if (GlobalState.black_overlay.alpha == 1.0) | ||
76 | { | ||
77 | ChangeStateEvent(_isNewGame ? AnodyneSharp.AnodyneGame.GameState.Intro : AnodyneSharp.AnodyneGame.GameState.Game); | ||
78 | } | ||
79 | |||
80 | return; | ||
81 | } | ||
82 | |||
68 | if (_substate != null) | 83 | if (_substate != null) |
69 | { | 84 | { |
70 | _substate.Update(); | 85 | _substate.Update(); |
@@ -217,6 +232,9 @@ namespace AnodyneArchipelago.Menu | |||
217 | case 2: | 232 | case 2: |
218 | _substate = new TextEntry("Password:", _apPassword, (string value) => { _apPassword = value; UpdateLabels(); }); | 233 | _substate = new TextEntry("Password:", _apPassword, (string value) => { _apPassword = value; UpdateLabels(); }); |
219 | break; | 234 | break; |
235 | case 4: | ||
236 | _substate = new ConnectionState(_apServer, _apSlot, _apPassword, OnConnected); | ||
237 | break; | ||
220 | case 6: | 238 | case 6: |
221 | GlobalState.ClosingGame = true; | 239 | GlobalState.ClosingGame = true; |
222 | break; | 240 | break; |
@@ -231,5 +249,25 @@ namespace AnodyneArchipelago.Menu | |||
231 | { | 249 | { |
232 | 250 | ||
233 | } | 251 | } |
252 | |||
253 | private void OnConnected(ArchipelagoManager archipelagoManager) | ||
254 | { | ||
255 | Plugin.ArchipelagoManager = archipelagoManager; | ||
256 | |||
257 | GlobalState.Save saveFile = GlobalState.Save.GetSave(string.Format("{0}Saves/Save_zzAP{1}_{2}.dat", GameConstants.SavePath, Plugin.ArchipelagoManager.GetSeed(), Plugin.ArchipelagoManager.GetPlayer())); | ||
258 | |||
259 | GlobalState.ResetValues(); | ||
260 | if (saveFile != null) | ||
261 | { | ||
262 | GlobalState.LoadSave(saveFile); | ||
263 | _isNewGame = false; | ||
264 | } | ||
265 | else | ||
266 | { | ||
267 | _isNewGame = true; | ||
268 | } | ||
269 | |||
270 | _fadingOut = true; | ||
271 | } | ||
234 | } | 272 | } |
235 | } | 273 | } |
diff --git a/AnodyneArchipelago/Patches/GameplayPatches.cs b/AnodyneArchipelago/Patches/GameplayPatches.cs index ada4159..9db87a5 100644 --- a/AnodyneArchipelago/Patches/GameplayPatches.cs +++ b/AnodyneArchipelago/Patches/GameplayPatches.cs | |||
@@ -69,15 +69,15 @@ namespace AnodyneArchipelago.Patches | |||
69 | 69 | ||
70 | if (preset.Frame == 0) | 70 | if (preset.Frame == 0) |
71 | { | 71 | { |
72 | ArchipelagoManager.SendLocation("Temple of the Seeing One - Green Key"); | 72 | Plugin.ArchipelagoManager.SendLocation("Temple of the Seeing One - Green Key"); |
73 | } | 73 | } |
74 | else if (preset.Frame == 1) | 74 | else if (preset.Frame == 1) |
75 | { | 75 | { |
76 | ArchipelagoManager.SendLocation("Red Grotto - Red Key"); | 76 | Plugin.ArchipelagoManager.SendLocation("Red Grotto - Red Key"); |
77 | } | 77 | } |
78 | else if (preset.Frame == 2) | 78 | else if (preset.Frame == 2) |
79 | { | 79 | { |
80 | ArchipelagoManager.SendLocation("Mountain Cavern - Blue Key"); | 80 | Plugin.ArchipelagoManager.SendLocation("Mountain Cavern - Blue Key"); |
81 | } | 81 | } |
82 | } | 82 | } |
83 | } | 83 | } |
@@ -134,7 +134,7 @@ namespace AnodyneArchipelago.Patches | |||
134 | 134 | ||
135 | if (Locations.LocationsByGuid.ContainsKey(preset.EntityID)) | 135 | if (Locations.LocationsByGuid.ContainsKey(preset.EntityID)) |
136 | { | 136 | { |
137 | ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]); | 137 | Plugin.ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]); |
138 | } | 138 | } |
139 | } | 139 | } |
140 | } | 140 | } |
@@ -221,7 +221,7 @@ namespace AnodyneArchipelago.Patches | |||
221 | 221 | ||
222 | if (Locations.LocationsByGuid.ContainsKey(preset.EntityID)) | 222 | if (Locations.LocationsByGuid.ContainsKey(preset.EntityID)) |
223 | { | 223 | { |
224 | ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]); | 224 | Plugin.ArchipelagoManager.SendLocation(Locations.LocationsByGuid[preset.EntityID]); |
225 | } | 225 | } |
226 | } | 226 | } |
227 | } | 227 | } |
diff --git a/AnodyneArchipelago/Patches/StatePatches.cs b/AnodyneArchipelago/Patches/StatePatches.cs index 4b29295..40b30fe 100644 --- a/AnodyneArchipelago/Patches/StatePatches.cs +++ b/AnodyneArchipelago/Patches/StatePatches.cs | |||
@@ -8,6 +8,7 @@ using AnodyneSharp.Drawing.Effects; | |||
8 | using AnodyneSharp.States.MainMenu; | 8 | using AnodyneSharp.States.MainMenu; |
9 | using static AnodyneSharp.AnodyneGame; | 9 | using static AnodyneSharp.AnodyneGame; |
10 | using AnodyneSharp.Drawing; | 10 | using AnodyneSharp.Drawing; |
11 | using System.IO; | ||
11 | 12 | ||
12 | namespace AnodyneArchipelago.Patches | 13 | namespace AnodyneArchipelago.Patches |
13 | { | 14 | { |
@@ -16,7 +17,10 @@ namespace AnodyneArchipelago.Patches | |||
16 | { | 17 | { |
17 | static void Postfix() | 18 | static void Postfix() |
18 | { | 19 | { |
19 | ArchipelagoManager.Update(); | 20 | if (Plugin.ArchipelagoManager != null) |
21 | { | ||
22 | Plugin.ArchipelagoManager.Update(); | ||
23 | } | ||
20 | } | 24 | } |
21 | } | 25 | } |
22 | 26 | ||
@@ -63,6 +67,17 @@ namespace AnodyneArchipelago.Patches | |||
63 | } | 67 | } |
64 | } | 68 | } |
65 | 69 | ||
70 | [HarmonyPatch(typeof(GlobalState.Save), nameof(GlobalState.Save.SaveTo))] | ||
71 | class SaveToPatch | ||
72 | { | ||
73 | static bool Prefix(GlobalState.Save __instance) | ||
74 | { | ||
75 | File.WriteAllText(string.Format("{0}Saves/Save_zzAP{1}_{2}.dat", GameConstants.SavePath, Plugin.ArchipelagoManager.GetSeed(), Plugin.ArchipelagoManager.GetPlayer()), __instance.ToString()); | ||
76 | |||
77 | return false; | ||
78 | } | ||
79 | } | ||
80 | |||
66 | [HarmonyPatch(typeof(PlayState), nameof(PlayState.Create))] | 81 | [HarmonyPatch(typeof(PlayState), nameof(PlayState.Create))] |
67 | class PlayStateCreatePatch | 82 | class PlayStateCreatePatch |
68 | { | 83 | { |
@@ -76,11 +91,6 @@ namespace AnodyneArchipelago.Patches | |||
76 | GlobalState.events.SetEvent("red_cave_l_ss", 999); | 91 | GlobalState.events.SetEvent("red_cave_l_ss", 999); |
77 | GlobalState.events.SetEvent("red_cave_n_ss", 999); | 92 | GlobalState.events.SetEvent("red_cave_n_ss", 999); |
78 | GlobalState.events.SetEvent("red_cave_r_ss", 999); | 93 | GlobalState.events.SetEvent("red_cave_r_ss", 999); |
79 | |||
80 | // Connect to archipelago. | ||
81 | Plugin.Instance.Log.LogInfo("Connecting to Archipelago!"); | ||
82 | |||
83 | ArchipelagoManager.Connect("localhost:38281", "Anodyne", ""); | ||
84 | } | 94 | } |
85 | } | 95 | } |
86 | } | 96 | } |
diff --git a/AnodyneArchipelago/Plugin.cs b/AnodyneArchipelago/Plugin.cs index 66f020d..10a30b9 100644 --- a/AnodyneArchipelago/Plugin.cs +++ b/AnodyneArchipelago/Plugin.cs | |||
@@ -13,6 +13,7 @@ namespace AnodyneArchipelago | |||
13 | { | 13 | { |
14 | public static Plugin Instance = null; | 14 | public static Plugin Instance = null; |
15 | public static Player Player = null; | 15 | public static Player Player = null; |
16 | public static ArchipelagoManager ArchipelagoManager = null; | ||
16 | 17 | ||
17 | public static string GetVersion() | 18 | public static string GetVersion() |
18 | { | 19 | { |