diff options
Diffstat (limited to 'AnodyneArchipelago/Menu/InputHandler.cs')
-rw-r--r-- | AnodyneArchipelago/Menu/InputHandler.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/AnodyneArchipelago/Menu/InputHandler.cs b/AnodyneArchipelago/Menu/InputHandler.cs new file mode 100644 index 0000000..65605a2 --- /dev/null +++ b/AnodyneArchipelago/Menu/InputHandler.cs | |||
@@ -0,0 +1,99 @@ | |||
1 | using AnodyneSharp.Input; | ||
2 | using Microsoft.Xna.Framework.Input; | ||
3 | using System.Collections.Generic; | ||
4 | |||
5 | namespace AnodyneArchipelago.Menu | ||
6 | { | ||
7 | internal class InputCharacter | ||
8 | { | ||
9 | private readonly string _upper; | ||
10 | private readonly string _lower; | ||
11 | private readonly Keys _code; | ||
12 | |||
13 | public InputCharacter(string upper, string lower, Keys code) | ||
14 | { | ||
15 | _upper = upper; | ||
16 | _lower = lower; | ||
17 | _code = code; | ||
18 | } | ||
19 | |||
20 | public string ReturnCharacter(bool shiftDown) | ||
21 | { | ||
22 | return shiftDown ? _upper : _lower; | ||
23 | } | ||
24 | |||
25 | public Keys ReturnKey() | ||
26 | { | ||
27 | return _code; | ||
28 | } | ||
29 | } | ||
30 | |||
31 | internal class InputHandler | ||
32 | { | ||
33 | private static List<InputCharacter> _characters = new(); | ||
34 | |||
35 | static InputHandler() | ||
36 | { | ||
37 | _characters.Add(new InputCharacter("A", "a", Keys.A)); | ||
38 | _characters.Add(new InputCharacter("B", "b", Keys.B)); | ||
39 | _characters.Add(new InputCharacter("C", "c", Keys.C)); | ||
40 | _characters.Add(new InputCharacter("D", "d", Keys.D)); | ||
41 | _characters.Add(new InputCharacter("E", "e", Keys.E)); | ||
42 | _characters.Add(new InputCharacter("F", "f", Keys.F)); | ||
43 | _characters.Add(new InputCharacter("G", "g", Keys.G)); | ||
44 | _characters.Add(new InputCharacter("H", "h", Keys.H)); | ||
45 | _characters.Add(new InputCharacter("I", "i", Keys.I)); | ||
46 | _characters.Add(new InputCharacter("J", "j", Keys.J)); | ||
47 | _characters.Add(new InputCharacter("K", "k", Keys.K)); | ||
48 | _characters.Add(new InputCharacter("L", "l", Keys.L)); | ||
49 | _characters.Add(new InputCharacter("M", "m", Keys.M)); | ||
50 | _characters.Add(new InputCharacter("N", "n", Keys.N)); | ||
51 | _characters.Add(new InputCharacter("O", "o", Keys.O)); | ||
52 | _characters.Add(new InputCharacter("P", "p", Keys.P)); | ||
53 | _characters.Add(new InputCharacter("Q", "q", Keys.Q)); | ||
54 | _characters.Add(new InputCharacter("R", "r", Keys.R)); | ||
55 | _characters.Add(new InputCharacter("S", "s", Keys.S)); | ||
56 | _characters.Add(new InputCharacter("T", "t", Keys.T)); | ||
57 | _characters.Add(new InputCharacter("U", "u", Keys.U)); | ||
58 | _characters.Add(new InputCharacter("V", "v", Keys.V)); | ||
59 | _characters.Add(new InputCharacter("W", "w", Keys.W)); | ||
60 | _characters.Add(new InputCharacter("X", "x", Keys.X)); | ||
61 | _characters.Add(new InputCharacter("Y", "y", Keys.Y)); | ||
62 | _characters.Add(new InputCharacter("Z", "z", Keys.Z)); | ||
63 | |||
64 | _characters.Add(new InputCharacter("!", "1", Keys.D1)); | ||
65 | _characters.Add(new InputCharacter("@", "2", Keys.D2)); | ||
66 | _characters.Add(new InputCharacter("#", "3", Keys.D3)); | ||
67 | _characters.Add(new InputCharacter("$", "4", Keys.D4)); | ||
68 | _characters.Add(new InputCharacter("%", "5", Keys.D5)); | ||
69 | _characters.Add(new InputCharacter("^", "6", Keys.D6)); | ||
70 | _characters.Add(new InputCharacter("&", "7", Keys.D7)); | ||
71 | _characters.Add(new InputCharacter("*", "8", Keys.D8)); | ||
72 | _characters.Add(new InputCharacter("(", "9", Keys.D9)); | ||
73 | _characters.Add(new InputCharacter(")", "0", Keys.D0)); | ||
74 | |||
75 | _characters.Add(new InputCharacter(" ", " ", Keys.Space)); | ||
76 | _characters.Add(new InputCharacter("<", ",", Keys.OemComma)); | ||
77 | _characters.Add(new InputCharacter("+", "=", Keys.OemPlus)); | ||
78 | _characters.Add(new InputCharacter("?", "/", Keys.OemQuestion)); | ||
79 | _characters.Add(new InputCharacter(">", ".", Keys.OemPeriod)); | ||
80 | _characters.Add(new InputCharacter("_", "-", Keys.OemMinus)); | ||
81 | _characters.Add(new InputCharacter("{", "[", Keys.OemOpenBrackets)); | ||
82 | _characters.Add(new InputCharacter("|", "\"", Keys.OemBackslash)); | ||
83 | _characters.Add(new InputCharacter(":", ";", Keys.OemSemicolon)); | ||
84 | } | ||
85 | |||
86 | public static string ReturnCharacter() | ||
87 | { | ||
88 | foreach (InputCharacter inputCharacter in _characters) | ||
89 | { | ||
90 | if (KeyInput.JustPressedKey(inputCharacter.ReturnKey())) | ||
91 | { | ||
92 | return inputCharacter.ReturnCharacter(KeyInput.IsKeyPressed(Keys.LeftShift) || KeyInput.IsKeyPressed(Keys.RightShift)); | ||
93 | } | ||
94 | } | ||
95 | |||
96 | return ""; | ||
97 | } | ||
98 | } | ||
99 | } | ||